Module 4 - Content Develop students' theoretical and practical skills in designing, developing, and evaluating teaching and learning environments using a variety of instructional systems, particularly using mobile technologies. Develop curriculum resources that make use of mobile technologies within constructivist learning environments.
Incorporating mobile devises in the classroom
Emerging Technologies, both web and phone, will continue to have an impact both on use and pressure to use cell phones as an educational device. As Web 2.0 applications become more mobile device friendly, use and pressure to use will continue to grow.
Mobile technology that support a lesson content, goals and methods
Mobile games are games played on mobile devices with children or young adult as audiences. It is an effective tool in engaging students of all ages and uses the interactive and entertaining format of the game to creative tackle complex problems. By enabling students to continue to play through levels, competitive learning can be encouraged using repetition, rewards, and challenges.
Most games use social dynamics or real - world context to enhance game play, and this can be integrated into the natural flow of instruction more easily than their big - screen counterparts, creating educational and engaging environment for learners.
Develop students' theoretical and practical skills in designing, developing, and evaluating teaching and learning environments using a variety of instructional systems, particularly using mobile technologies.
Develop curriculum resources that make use of mobile technologies within constructivist learning environments.
Incorporating mobile devises in the classroom
Emerging Technologies, both web and phone, will continue to have an impact both on use and pressure to use cell phones as an educational device. As Web 2.0 applications become more mobile device friendly, use and pressure to use will continue to grow.
Mobile technology that support a lesson content, goals and methods
Making a foto collage
Game Based learning - mathgame, chess,
Mobile games are games played on mobile devices with children or young adult as audiences. It is an effective tool in engaging students of all ages and uses the interactive and entertaining format of the game to creative tackle complex problems. By enabling students to continue to play through levels, competitive learning can be encouraged using repetition, rewards, and challenges.
Most games use social dynamics or real - world context to enhance game play, and this can be integrated into the natural flow of instruction more easily than their big - screen counterparts, creating educational and engaging environment for learners.